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Sound Locate: a Valorant sound awareness drill

Sound Locate is a Valorant sound awareness drill of 20 rounds. Footsteps approach one of eight doorways for 1 to 2 seconds, and you turn toward the right one before the enemy appears. You score for where you were aiming at that moment and for the kill. Headphones are strongly recommended.

Updated

What does sound practice do for your aim?

It lets you aim before you see anything. In a round, footsteps tell you which lane the fight is coming from, and players who turn to the sound get the head-height crosshair for free. This drill scores exactly that, the direction you are facing at the instant the enemy appears.

How do the points work?

A kill pays 200, plus up to 600 for your aim when the enemy appears, plus up to 500 for kill speed. The aim part loses 10 points for every degree you are off, reaching zero at 60° away. Aim points only count if you get the kill, so a good guess with no shot is worth nothing.

Why does moving hurt you?

Your own footsteps mask the ones you need. You can move, but the common mistake is shuffling during the footsteps and losing the direction. Stand still, turn when you are sure of the side, then refine. Louder means closer, and the same doorway never comes twice in a row.

When should you run Sound Locate?

Once you have some aim drills done, as the awareness block of a session. AimKata’s daily routine includes one game-sense drill for this reason. The Path’s awareness chapter passes here at Diamond 1, so it is one of the harder rank checks in the app.

What is a good Sound Locate score?

These are the Sound Locate scores at Standard difficulty where each rank starts.

RankScore from
Iron 1705
Bronze 13,927
Silver 16,945
Gold 18,062
Platinum 19,495
Diamond 110,671
Ascendant 111,993
Immortal 113,761
Radiant18,185

AimKata’s own drill ranks, calibrated with a simulated player tuned to the reaction, aim and precision of each Valorant rank. They are a training yardstick and do not predict your Valorant rank.

Sound Locate settings and scoring

SettingSound Locate
WeaponsVandal by default, or Phantom, Sheriff, Ghost, Classic, Operator
DifficultyRanked runs use Standard. Training runs use Easy, Medium, Hard, Elite or Adaptive.
ScorePer kill: 200 + aim direction at reveal + kill speed
MovementYou can move during the drill
Enemy fireNothing shoots back
StandingRanked. Your best three ranked runs set your rank on this drill, which feeds your awareness rank.
In the PathAwareness (pass at Diamond 1)

Sound Locate questions

Do I need headphones for Sound Locate?

Headphones are strongly recommended for Sound Locate, because the only clue to the right doorway is the direction and volume of the footsteps. Speakers make that much harder to judge.

How long do I have after the enemy appears in Sound Locate?

The enemy stays in the doorway for 1.6 seconds at Standard in Sound Locate. In training that is about 2 seconds at Easy and about 1.1 seconds at Elite.

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