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Clear the Angles: a Valorant crosshair placement drill

Clear the Angles is a Valorant crosshair placement drill. You walk a route through the Kill House while enemies wait on corners, boxes, door frames and high ground. Each reacts once it sees you, and good pre-aim adds up to 200 points per kill, so your crosshair must already be on the angle.

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Why does crosshair placement come first?

Most fights are won before the flick. If your crosshair is on the angle at head height, the kill needs almost no movement, and the time you saved is the time the enemy did not have. Every other aim skill is harder and less reliable than not needing it, which is why the Path starts here.

How do you clear a corner properly?

Slice it: take one angle at a time, from far to near, keeping your crosshair where a head would appear. Stop before you shoot, because the drill does not forgive shots on the move any more than the game does.

What makes you lose this drill?

Running the route with your crosshair on the floor or the wall ahead, then turning into each corner after you see it. You get points for being close: a kill pays a bonus that grows as your pre-aim error shrinks, up to 200 points at zero error and nothing past 8°. The bonus tells you honestly how much of each kill was preparation.

How often should you run it?

Often, and early in your practice life. The Path’s crosshair placement chapter asks for Silver 1, and Silver 1 is a score of 2,042 at Standard. A run takes a couple of minutes, and at Standard the eight enemies give you enough repetitions in one walk.

What is a good Clear the Angles score?

These are the Clear the Angles scores at Standard difficulty where each rank starts.

RankScore from
Iron 1400
Bronze 11,033
Silver 12,042
Gold 12,388
Platinum 12,905
Diamond 13,176
Ascendant 13,593
Immortal 14,126
Radiant4,968

AimKata’s own drill ranks, calibrated with a simulated player tuned to the reaction, aim and precision of each Valorant rank. They are a training yardstick and do not predict your Valorant rank.

Clear the Angles settings and scoring

SettingClear the Angles
WeaponsVandal by default, or Phantom, Sheriff, Ghost, Classic, Operator
DifficultyRanked runs use Standard. Training runs use Easy, Medium, Hard, Elite or Adaptive.
Score200 per kill + speed bonus; good pre-aim adds a bonus
MovementYou can move during the drill
Enemy fireEnemies shoot back
StandingRanked. Your best three ranked runs set your rank on this drill, which feeds your placement rank.
In the PathCrosshair placement (pass at Silver 1)

Clear the Angles questions

How many enemies are in Clear the Angles?

Clear the Angles places eight enemies at Standard on spots chosen at random, so no two walks are the same. Training at Easy is closer to six and Elite is about ten.

Does Clear the Angles end if I take too long?

Clear the Angles ends when you reach the end of the route, or after 150 seconds if you never get there. Enemies also shoot back, so a slow walk gives them more chances.

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