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Cross Shot: a Valorant drill for shooting enemies who cross

Cross Shot is a Valorant drill of 30 crossings. You hold one opening at a time while enemies cross it at Valorant speeds: a rifle run, a knife run, a silent walk, a jiggle, a stop or a jump. Catch each one with a single bullet to the head. The opening narrows as you improve.

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Why is a crossing enemy hard to hit?

A player running with a rifle covers 5.4 metres a second, and 6.75 with a knife out, so a doorway 1.8 m wide shows them for a third of a second. That is close to a reaction time. You cannot wait to see the enemy and then aim: the crosshair has to be in the opening already, and the click has to be timed.

Where should the crosshair wait?

Inside the opening at head height, toward the side they run to. The distance from the edge they come from to your crosshair is the time you get to react. Hold on that edge and a runner is past the crosshair before you click. Hold near the far edge and you have the whole opening to react in. A thin rail on the back wall marks head height.

Keep the crosshair still and click as the head reaches it. Chasing the runner with the mouse puts the bullet behind them.

What do the different crossings teach?

A run is heard for two thirds of a second before it shows, and the arrow on the HUD gives its direction. A walk makes no sound and is about half as fast, so the usual mistake is firing early. From Medium some enemies jiggle a shoulder before they run, and some stop inside the opening. From Standard some jump across the narrow openings, which lifts the head about a metre.

How does Cross Shot set its difficulty?

The Crossing has five openings, from a 4.2 m garage door to a 1.3 m slit, 14 to 30 m away. Your level moves up a little after each catch and four times as far down after each miss, so it settles where you catch four in five. Every five levels the opening gets narrower.

After each crossing, one line says what decided it, such as “Got across · shot 48 ms late: hold further into the opening” or “Clean · 212 ms”.

Cross Shot settings and scoring

SettingCross Shot
WeaponsVandal by default, or Phantom, Sheriff, Ghost, Classic, Operator
DifficultyEasy, Medium, Hard, Elite or Adaptive
ScorePer catch: 100 + 10 per rung, × 0.6 for a body shot, × 0.6 if it took more than one bullet
MovementYou stay in place
Enemy fireNothing shoots back
StandingTraining drill, with no rank or leaderboard.
In the PathHolding angles

Cross Shot questions

How many crossings are in Cross Shot?

Cross Shot is 30 crossings in six sets of five. Each set watches one opening from one side, and the arrow on the HUD shows which way the enemies will run. Every enemy crosses after a short random wait.

How is Cross Shot scored?

Cross Shot pays 100 points for each enemy caught, plus 10 for every level. A body shot pays 60% of that, and so does a catch that took more than one bullet. An enemy that gets across pays nothing.

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