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The Climb: a Valorant 1v1 duel drill from Iron to Radiant

The Climb is a Valorant 1v1 duel drill. You face one bot per rank from Iron 1 to Radiant, 25 in all, with three lives between you and the top. A bot at Iron 1 is ready to fire in 0.77 seconds and at Radiant in 0.32. It is a Pro drill with its own leaderboard.

Updated

What are you actually fighting at each rank?

A bot that strafes, stops and fires only while stopped, using the same skill profile that calibrates AimKata’s ranks. It hits 28% of its bullets at Iron 1 and 70% at Radiant, and 2% to 30% of those hits are headshots that end you outright. The table below shows the numbers at four ranks.

How do you beat a bot that shoots when it stops?

Shoot when it stops, because that is also when it starts firing, so you have to be first. Counter-strafe before every shot, and have your crosshair at head height before you leave cover.

The mistake that ends most runs is staying in a losing duel. Step back behind cover and peek again; a player who is moving takes half as many hits from this bot.

How high can a player expect to climb?

In AimKata’s tuning, simulated players climb to about their own level: an Iron 1 player beats roughly 5 ranks, Gold 1 about 10, Diamond 1 about 13, and a Radiant-level player about 24 of the 25. Getting past the rank you hold in Valorant is a fair target.

When should you play The Climb?

After Peek Duel, as the test of whether the rhythm holds under pressure. It runs at Standard for everyone. A run can take several minutes if you climb far, and you begin every duel behind cover at full health.

How strong is the bot at each rank of The Climb?

Bot rankReady to fireBullets that hitHits that are headshots
Iron 10.77 s28%2%
Gold 10.52 s45%15%
Diamond 10.45 s52%19%
Radiant0.32 s70%30%

Computed from AimKata’s skill profiles. A hit does 40 damage and a headshot 160, against your 150 health.

The Climb settings and scoring

SettingThe Climb
WeaponsVandal by default, or Phantom, Sheriff, Ghost, Classic, Operator
DifficultyStandard for everyone, so the leaderboard stays comparable.
ScorePer rank beaten: 100 + up to 50 for health left + up to 50 for a fast kill; +250 per life left at Radiant
MovementYou can move during the drill
Enemy fireEnemies shoot back
StandingHas its own leaderboard, and does not set a rank.

The Climb questions

How many lives do you get in The Climb?

The Climb gives you three lives. Going down or letting the 12 second duel timer run out costs one, and you then face the same rank again. Losing all three ends the run.

How is The Climb scored?

The Climb pays 100 per rank beaten, up to 50 more for health left and up to 50 for a fast kill. Each life left when Radiant falls adds 250.

Play The Climb

It opens in your browser, with nothing to install. Running this drill needs the Pro plan.

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