The Climb: a Valorant 1v1 duel drill from Iron to Radiant
The Climb is a Valorant 1v1 duel drill. You face one bot per rank from Iron 1 to Radiant, 25 in all, with three lives between you and the top. A bot at Iron 1 is ready to fire in 0.77 seconds and at Radiant in 0.32. It is a Pro drill with its own leaderboard.
Updated
- 25 ranksLength
- VandalDefault weapon
- PlacementCategory
- ProPlan
What are you actually fighting at each rank?
A bot that strafes, stops and fires only while stopped, using the same skill profile that calibrates AimKata’s ranks. It hits 28% of its bullets at Iron 1 and 70% at Radiant, and 2% to 30% of those hits are headshots that end you outright. The table below shows the numbers at four ranks.
How do you beat a bot that shoots when it stops?
Shoot when it stops, because that is also when it starts firing, so you have to be first. Counter-strafe before every shot, and have your crosshair at head height before you leave cover.
The mistake that ends most runs is staying in a losing duel. Step back behind cover and peek again; a player who is moving takes half as many hits from this bot.
How high can a player expect to climb?
In AimKata’s tuning, simulated players climb to about their own level: an Iron 1 player beats roughly 5 ranks, Gold 1 about 10, Diamond 1 about 13, and a Radiant-level player about 24 of the 25. Getting past the rank you hold in Valorant is a fair target.
When should you play The Climb?
After Peek Duel, as the test of whether the rhythm holds under pressure. It runs at Standard for everyone. A run can take several minutes if you climb far, and you begin every duel behind cover at full health.
| Bot rank | Ready to fire | Bullets that hit | Hits that are headshots |
|---|---|---|---|
| Iron 1 | 0.77 s | 28% | 2% |
| Gold 1 | 0.52 s | 45% | 15% |
| Diamond 1 | 0.45 s | 52% | 19% |
| Radiant | 0.32 s | 70% | 30% |
Computed from AimKata’s skill profiles. A hit does 40 damage and a headshot 160, against your 150 health.
| Setting | The Climb |
|---|---|
| Weapons | Vandal by default, or Phantom, Sheriff, Ghost, Classic, Operator |
| Difficulty | Standard for everyone, so the leaderboard stays comparable. |
| Score | Per rank beaten: 100 + up to 50 for health left + up to 50 for a fast kill; +250 per life left at Radiant |
| Movement | You can move during the drill |
| Enemy fire | Enemies shoot back |
| Standing | Has its own leaderboard, and does not set a rank. |
The Climb questions
How many lives do you get in The Climb?
The Climb gives you three lives. Going down or letting the 12 second duel timer run out costs one, and you then face the same rank again. Losing all three ends the run.
How is The Climb scored?
The Climb pays 100 per rank beaten, up to 50 more for health left and up to 50 for a fast kill. Each life left when Radiant falls adds 250.
Play The Climb
It opens in your browser, with nothing to install. Running this drill needs the Pro plan.
Keep going
- Peek Duel: a Valorant peeking drill with counter-strafesPeek Duel is a Valorant peeking drill: peek from cover, counter-strafe to a stop and shoot before the enemy reacts. Twenty duels. Moving shots miss.
- Site Hold: a Valorant angle holding drillSite Hold is a Valorant angle holding drill: defend A site against 25 enemies who peek wide, jiggle and trade, and you hear them before they swing.
- Clutch Streak: a Valorant pressure aim drillClutch Streak is a Valorant pressure aim drill: three lives, targets that stay for less time after every kill, and a combo worth up to five times the points.
- A Valorant aim tracker that defines every numberWhat AimKata records per run, how each metric and the aim analysis are defined, the score table for every rank, and how to read progress.