Burst & Tap: a Valorant burst fire drill for long range
Burst & Tap is a Valorant burst fire drill of 20 bots standing 22 to 35 m away. Spread grows with every shot you fire, so holding the trigger loses and taps or two-to-three-bullet bursts win. Faster kills score more, and the total is multiplied by accuracy, so wasted bullets cost you.
Updated
- 20 botsLength
- VandalDefault weapon
- SprayCategory
- FreePlan
Why not spray at long range?
Because your first bullets are the only ones you control at this distance. Spread grows quickly with each shot, and a small angle becomes a large miss by 30 m. Long lanes and mid-range rifle fights reward the player who stops firing to let the gun recover.
What rhythm should you use?
Burst, reset, burst. Fire one or two bullets at the head, or two or three at the upper body, then release long enough for the spread to recover before you fire again.
Holding the trigger is the error this drill is built to correct, and it feels fine until you look at your accuracy, which multiplies your whole score.
Vandal or Phantom for tapping?
The Vandal’s damage does not change with range: 160 to the head at any distance in AimKata’s weapon table, enough to kill anyone in one shot. The Phantom loses head damage past 20 m, falling from 156 to 140, so a fully armoured target can survive one tap. Both are allowed in this drill.
When should you do this drill?
Mid-session, alongside Spray Control. The Path’s spray chapter uses both, because the question in a real fight is always which of the two the distance calls for. Standard gives each bot 2.75 seconds.
| Rank | Score from |
|---|---|
| Iron 1 | 420 |
| Bronze 1 | 631 |
| Silver 1 | 1,101 |
| Gold 1 | 1,284 |
| Platinum 1 | 1,328 |
| Diamond 1 | 1,499 |
| Ascendant 1 | 1,709 |
| Immortal 1 | 2,229 |
| Radiant | 2,251 |
AimKata’s own drill ranks, calibrated with a simulated player tuned to the reaction, aim and precision of each Valorant rank. They are a training yardstick and do not predict your Valorant rank.
| Setting | Burst & Tap |
|---|---|
| Weapons | Vandal by default, or Phantom |
| Difficulty | Ranked runs use Standard. Training runs use Easy, Medium, Hard, Elite or Adaptive. |
| Score | (2500 − time to kill ms) ÷ 10 × accuracy |
| Movement | You stay in place |
| Enemy fire | Nothing shoots back |
| Standing | Ranked. Your best three ranked runs set your rank on this drill, which feeds your spray rank. |
| In the Path | Tap, burst, spray |
Burst & Tap questions
How is the Burst & Tap score calculated?
Burst & Tap scores (2500 − time to kill in ms) ÷ 10 for each kill, and then multiplies the total by your accuracy. A kill at 1,000 ms is worth 150 points before accuracy.
What range does Burst & Tap practise?
Burst & Tap bots stand 22 to 35 m away and up to 10 m to either side, the distance where a full spray stops being reliable.
Play Burst & Tap
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Keep going
- Spray Control: a Valorant spray control drillA free Valorant spray control drill: eight full magazines into a bot at 10 m, with your bullet pattern shown after every rep. Learn the pull and the sway.
- Headshot Range: a Valorant headshot drillHeadshot Range is a Valorant headshot drill: 30 bots at 10 to 25 m, half of them strafing, and only a headshot kills. How to score and what to fix.
- Sheriff One-Taps: a Valorant Sheriff drillSheriff One-Taps is a Valorant Sheriff drill: 25 strafing bots at 15 to 30 m with a 250-point bonus for every one-shot kill. Patience beats speed here.
- Valorant aim practice: what to drill and what carries overA 15-minute Valorant routine with minutes per drill, how to adjust it by rank or time, sensitivity figures with sources, and a table of what transfers to the game.